FUSION LAB · 8 + 8
融合技能,從觸發看到消散。
8 種雙屬融合與 8 種 Ω 主動終極技。逐項查看正式遊戲邏輯錄製的碰撞、狀態、傷害、召喚物行動與完整生命週期。
錄製方式:使用隔離測試場景,設定敵人初始位置與血量、腳本操作戰機;命中、傷害、抗性、動畫與召喚物均使用遊戲程式。不是自然闖關錄影,也不是 AI 生成影片。隱藏頂部與操作介面,保留完整戰鬥區;影片無聲。自審結果與你的最終驗收分開記錄。16 項 · 點播放逐項檢查;開始新影片會暫停其他影片。
規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 球體命中使敵人濕潤;電擊從濕潤敵人傳導到鄰近敵人。
- 應看到的效果
- 濕潤敵人增加電鏈目標並承受 80% 額外電傷
- 觀看時間點
- 0–2 秒:觸發前;2 秒:發射第一球;完整觀察至 10 秒。
- 自審紀錄
- 已審觸發前、2.27 秒濕潤命中與多目標電鏈、傷害及狀態退場;戰機與戰鬥區完整。
查看實際驗證數據
碰撞 1 次 · 額外傷害判定 3 次 · 持續傷害 0 · 召喚物最多 0 個 · 自主攻擊 0 次 · 消散 0 個
- ✓ known production definition
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ trigger came from real projectile collision
- ✓ wet status actually applied
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 先命中造成濕潤,再次命中累積冰凍,濕潤使冰凍累積增加。
- 應看到的效果
- 濕潤使每次冰凍累積乘以 1.9;再次命中凍結敵人可碎冰。
- 觀看時間點
- 0–2 秒:觸發前;2 秒:發射第一球;3.2、4.4 秒:接續射擊;完整觀察至 10 秒。
- 自審紀錄
- 已審三次真實球體命中、濕潤後冰凍/碎冰與 HP 下降;不是直接生成冰凍結果。1.9 倍累積另有規則驗證。
查看實際驗證數據
碰撞 3 次 · 額外傷害判定 0 次 · 持續傷害 0 · 召喚物最多 0 個 · 自主攻擊 0 次 · 消散 0 個
- ✓ known production definition
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ trigger came from real projectile collision
- ✓ wet status actually applied
- ✓ freeze actually applied
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 球體命中同時施加燃燒與藤蔓,火沿藤蔓擴散到附近敵人。
- 應看到的效果
- 藤蔓把燃燒傳給鄰近敵人
- 觀看時間點
- 0–2 秒:觸發前;2 秒:發射第一球;完整觀察至 10 秒。
- 自審紀錄
- 已審命中後沿相鄰目標擴散、3.5–5 秒仍有燃燒傷害、遠處敵人不受擴散;效果最終消失。
查看實際驗證數據
碰撞 1 次 · 額外傷害判定 0 次 · 持續傷害 192 · 召喚物最多 0 個 · 自主攻擊 0 次 · 消散 0 個
- ✓ known production definition
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ trigger came from real projectile collision
- ✓ multiple enemies actually burning
- ✓ damage continues after initial cast/impact
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 先凍結敵人,再以真實球體命中擊殺;該屍體生成強化冰系死靈。
- 應看到的效果
- 凍結屍體召喚傷害 ×1.55、體型增大的冰系亡靈;自主攻擊累積冰凍,完整展示消散。
- 觀看時間點
- 0–2 秒:觸發前;2 秒:發射第一球;3.2、4.4 秒:接續射擊;完整觀察至 22 秒。
- 自審紀錄
- 已審先冰凍再擊殺,生成大型冰色死靈;5–20 秒自主移動攻擊,21.9 秒已消散,本體未裁切。
查看實際驗證數據
碰撞 3 次 · 額外傷害判定 22 次 · 持續傷害 0 · 召喚物最多 1 個 · 自主攻擊 22 次 · 消散 1 個
- ✓ known production definition
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ trigger came from real projectile collision
- ✓ authored summon count reached
- ✓ summons moved autonomously
- ✓ summons attacked autonomously
- ✓ full lifetime and expiry shown
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 球體擊殺敵人生成死靈;死靈自主攻擊時附加藤蔓並恢復機身生命。
- 應看到的效果
- 死靈攻擊使目標纏藤,並每次回復機身 1 HP;不是等到死靈死亡才觸發。
- 觀看時間點
- 0–2 秒:觸發前;2 秒:發射第一球;完整觀察至 22 秒。
- 自審紀錄
- 已審球體擊殺後生成獨立死靈,自主追敵、藤蔓命中與機身 +1 HP;完整錄到召喚物消散。
查看實際驗證數據
碰撞 1 次 · 額外傷害判定 22 次 · 持續傷害 0 · 召喚物最多 1 個 · 自主攻擊 22 次 · 消散 1 個
- ✓ known production definition
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ trigger came from real projectile collision
- ✓ actual player HP restored
- ✓ authored summon count reached
- ✓ summons moved autonomously
- ✓ summons attacked autonomously
- ✓ full lifetime and expiry shown
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 球體命中產生雷射;雷射再命中其他敵人,由命中點傳導電鏈。
- 應看到的效果
- 雷射命中後沿電鏈再次折射
- 觀看時間點
- 0–2 秒:觸發前;2 秒:發射第一球;完整觀察至 10 秒。
- 自審紀錄
- 已審 2.27 秒光束沿命中方向,從受擊敵人向旁側傳電;光束與傷害對象一致,無斜向貼圖錯位。
查看實際驗證數據
碰撞 1 次 · 額外傷害判定 11 次 · 持續傷害 0 · 召喚物最多 0 個 · 自主攻擊 0 次 · 消散 0 個
- ✓ known production definition
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ trigger came from real projectile collision
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 球體命中產生雷射;雷射沿線命中的敵人持續燃燒。
- 應看到的效果
- 黃色雷射沿線留下持續燃燒
- 觀看時間點
- 0–2 秒:觸發前;2 秒:發射第一球;完整觀察至 10 秒。
- 自審紀錄
- 已審命中後縱向光束、沿線兩個敵人燃燒,光束消失後仍持續扣血;狀態最終結束。
查看實際驗證數據
碰撞 1 次 · 額外傷害判定 2 次 · 持續傷害 225 · 召喚物最多 0 個 · 自主攻擊 0 次 · 消散 0 個
- ✓ known production definition
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ trigger came from real projectile collision
- ✓ multiple enemies actually burning
- ✓ damage continues after initial cast/impact
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 濕潤敵人附近的雷射產生橫向折射;旁側敵人受到折射傷害。
- 應看到的效果
- 在濕潤目標處折射出 250 單位長的橫向光束,對範圍內其他敵人造成主光束 55% 的傷害。
- 觀看時間點
- 0–2 秒:觸發前;2 秒:發射第一球;3.2、4.4 秒:接續射擊;完整觀察至 10 秒。
- 自審紀錄
- 已審濕潤中心的縱向雷射與橫向折射,旁側敵人出現折射傷害;連續三次射擊皆可見,完整無裁切。
查看實際驗證數據
碰撞 3 次 · 額外傷害判定 12 次 · 持續傷害 0 · 召喚物最多 0 個 · 自主攻擊 0 次 · 消散 0 個
- ✓ known production definition
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ trigger came from real projectile collision
- ✓ wet status actually applied
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 學會後手動施放 Ω(本片 2.0 秒);冷卻 42 秒,冷卻中無法再次施放。
- 應看到的效果
- 三重潮牆向上推進,接續五輪連鎖雷擊;濕潤、動畫擊退與實際傷害同時成立。
- 觀看時間點
- 0–2 秒:施放前;2 秒:手動施放;之後持續觀察至 15 秒,含持續效果/消散。
- 自審紀錄
- 已審三道潮牆向前掃過、濕潤與擊退,之後才出現連續雷擊;光效退場後戰鬥物件仍正常存在。
查看實際驗證數據
碰撞 0 次 · 額外傷害判定 48 次 · 持續傷害 0 · 召喚物最多 0 個 · 自主攻擊 0 次 · 消散 0 個
- ✓ known production definition
- ✓ 100/100 without prerequisite fusion cannot learn ultimate
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ manual production cast accepted
- ✓ cooldown blocks immediate recast
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ wet status actually applied
- ✓ knockback advanced over time
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 學會後手動施放 Ω(本片 2.0 秒);冷卻 48 秒,冷卻中無法再次施放。
- 應看到的效果
- 三層冰環完全冰封一般敵人;免疫冰凍的 Boss 仍承受破冰傷害,但不會被繞過抗性。
- 觀看時間點
- 0–2 秒:施放前;2 秒:手動施放;之後持續觀察至 15 秒,含持續效果/消散。
- 自審紀錄
- 已審三層冰環、普通敵人冰封、具冰凍抗性的 Boss 持續移動並承受傷害;主插圖完整,擴散環延伸至戰場邊緣屬範圍效果。
查看實際驗證數據
碰撞 0 次 · 額外傷害判定 18 次 · 持續傷害 0 · 召喚物最多 0 個 · 自主攻擊 0 次 · 消散 0 個
- ✓ known production definition
- ✓ 100/100 without prerequisite fusion cannot learn ultimate
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ manual production cast accepted
- ✓ cooldown blocks immediate recast
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ freeze actually applied
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 學會後手動施放 Ω(本片 2.0 秒);冷卻 44 秒,冷卻中無法再次施放。
- 應看到的效果
- 召喚七株有生命週期的火藤花神,自主移動、索敵、攻擊、擴散燃燒並修復機身。
- 觀看時間點
- 0–2 秒:施放前;2 秒:手動施放;之後持續觀察至 15 秒,含持續效果/消散。
- 自審紀錄
- 已審七個獨立火木召喚物,移動索敵、火焰攻擊、持續扣血及機身回血;10 秒後本體淡出,燃燒後續傷害仍可見。
查看實際驗證數據
碰撞 0 次 · 額外傷害判定 367 次 · 持續傷害 1322 · 召喚物最多 7 個 · 自主攻擊 119 次 · 消散 7 個
- ✓ known production definition
- ✓ 100/100 without prerequisite fusion cannot learn ultimate
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ manual production cast accepted
- ✓ cooldown blocks immediate recast
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ multiple enemies actually burning
- ✓ damage continues after initial cast/impact
- ✓ actual player HP restored
- ✓ authored summon count reached
- ✓ summons moved autonomously
- ✓ summons attacked autonomously
- ✓ full lifetime and expiry shown
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 學會後手動施放 Ω(本片 2.0 秒);冷卻 50 秒,冷卻中無法再次施放。
- 應看到的效果
- 召喚六名冰骸騎士自主衝鋒;到期消散時觸發範圍碎冰傷害。
- 觀看時間點
- 0–2 秒:施放前;2 秒:手動施放;之後持續觀察至 15 秒,含持續效果/消散。
- 自審紀錄
- 已審六個獨立冰騎士的召出、追敵攻擊、壽命條與約 12 秒消散碎冰;主體保持戰場內,非提前全場碎冰。
查看實際驗證數據
碰撞 0 次 · 額外傷害判定 146 次 · 持續傷害 0 · 召喚物最多 6 個 · 自主攻擊 128 次 · 消散 6 個
- ✓ known production definition
- ✓ 100/100 without prerequisite fusion cannot learn ultimate
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ manual production cast accepted
- ✓ cooldown blocks immediate recast
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ authored summon count reached
- ✓ summons moved autonomously
- ✓ summons attacked autonomously
- ✓ full lifetime and expiry shown
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 學會後手動施放 Ω(本片 2.0 秒);冷卻 52 秒,冷卻中無法再次施放。
- 應看到的效果
- 召喚四座自主屍芽炮塔;世界樹脈衝纏根敵群並把汲取生命轉為機身修復。
- 觀看時間點
- 0–2 秒:施放前;2 秒:手動施放;之後持續觀察至 15 秒,含持續效果/消散。
- 自審紀錄
- 已重審四隻樹衛的四個獨立隊形位置;戰機左右移動時跟隨、各自發射藤蔓並回血,壽命結束全部淡出。
查看實際驗證數據
碰撞 0 次 · 額外傷害判定 115 次 · 持續傷害 0 · 召喚物最多 4 個 · 自主攻擊 85 次 · 消散 4 個
- ✓ known production definition
- ✓ 100/100 without prerequisite fusion cannot learn ultimate
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ manual production cast accepted
- ✓ cooldown blocks immediate recast
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ actual player HP restored
- ✓ authored summon count reached
- ✓ summons moved autonomously
- ✓ summons attacked autonomously
- ✓ full lifetime and expiry shown
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 學會後手動施放 Ω(本片 2.0 秒);冷卻 45 秒,冷卻中無法再次施放。
- 應看到的效果
- 三條天軌多段轟擊優先目標、連鎖傳導,並會對 Boss 下一個未損毀部位造成額外耐久傷害。
- 觀看時間點
- 0–2 秒:施放前;2 秒:手動施放;之後持續觀察至 15 秒,含持續效果/消散。
- 自審紀錄
- 已重審三條跟隨實際目標的光束、連鎖及 Boss 部位損毀美術;損毀提示位於本體下方,不與上方傷害字重疊。
查看實際驗證數據
碰撞 0 次 · 額外傷害判定 63 次 · 持續傷害 0 · 召喚物最多 0 個 · 自主攻擊 0 次 · 消散 0 個
- ✓ known production definition
- ✓ 100/100 without prerequisite fusion cannot learn ultimate
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ manual production cast accepted
- ✓ cooldown blocks immediate recast
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ real boss part durability destroyed
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 學會後手動施放 Ω(本片 2.0 秒);冷卻 55 秒,冷卻中無法再次施放。
- 應看到的效果
- 三束無限射程日冕光束掃過全場,命中造成直接傷害並留下持續燃燒。
- 觀看時間點
- 0–2 秒:施放前;2 秒:手動施放;之後持續觀察至 15 秒,含持續效果/消散。
- 自審紀錄
- 已審三束掃射與沿線傷害;光束停止後灼熱路徑仍留存並扣血,路徑消散後燃燒狀態继续至結束。完整戰鬥區未放大裁切。
查看實際驗證數據
碰撞 0 次 · 額外傷害判定 108 次 · 持續傷害 3791 · 召喚物最多 0 個 · 自主攻擊 0 次 · 消散 0 個
- ✓ known production definition
- ✓ 100/100 without prerequisite fusion cannot learn ultimate
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ manual production cast accepted
- ✓ cooldown blocks immediate recast
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ multiple enemies actually burning
- ✓ damage continues after initial cast/impact
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄規則驗證:通過視覺自審:通過玩家驗收:待審
- 實際觸發
- 學會後手動施放 Ω(本片 2.0 秒);冷卻 46 秒,冷卻中無法再次施放。
- 應看到的效果
- 召喚一隻有生命週期的折光鯨神,自主巡航、發射折射光束並以尾流向上動畫擊退。
- 觀看時間點
- 0–2 秒:施放前;2 秒:手動施放;之後持續觀察至 15 秒,含持續效果/消散。
- 自審紀錄
- 已審海獸完整獨立本體、自主移動與折光攻擊,戰機移動不把海獸當固定貼圖;約 11 秒後消散,機身保持可見。
查看實際驗證數據
碰撞 0 次 · 額外傷害判定 74 次 · 持續傷害 0 · 召喚物最多 1 個 · 自主攻擊 19 次 · 消散 1 個
- ✓ known production definition
- ✓ 100/100 without prerequisite fusion cannot learn ultimate
- ✓ first element below threshold rejected
- ✓ second element below threshold rejected
- ✓ both thresholds met: actual draft offers skill
- ✓ learned skill excluded from future draft
- ✓ no damage before trigger
- ✓ manual production cast accepted
- ✓ cooldown blocks immediate recast
- ✓ production damage or projectile collision observed
- ✓ entire recording remained in combat, never background-paused
- ✓ knockback advanced over time
- ✓ authored summon count reached
- ✓ summons moved autonomously
- ✓ summons attacked autonomously
- ✓ full lifetime and expiry shown
- ✓ capture viewport matches movie aspect; no mismatched crop
開啟逐秒血量與事件紀錄